Moat CrossingPlayers from each team must individually run and dive onto a long plank with enough speed to reach a rope toward its end which they can use to pull themselves in. If any player stops without being able to reach the rope, falls into the water, or touches the side, he or she is sent back to try again.
Steps of KnowledgeOne of the youngest, yet boldest sea captains of the 1800s was captain John Greenwood. At only 21, he became captain of his own ship and set off on his first voyage. But soon, he and his men were overcome by Joseph Wheeland, the most treacherous pirate on the bounding mane. Greenwood’s crew was terrified, but Greenwood never lost his nerve. "Take the ship, but let my men go free!" "Free? Har! See this?" And he took out his dreaded hornpipe. "You’ll all be dancing the last hornpipe jig from the yardarm by morning. Take em below!" The pirates towed the ship in the midst of their pirate fleet, and only Wheeland and three mates stayed aboard with Greenwood to count their booty. "Toss that crate over there, ya lubbers. Captain, what cargo are you carrying?" "I can’t remember, but I've got a list if you'll take me to the cabin." As the greedy pirates gathered around the list, Greenwood backed away and locked them in the cabin. He threw the mate on deck overboard. The pirates on the surrounding ships began firing on him, but Greenwood ran through the whizzing musket balls, cut the ship free, and sailed away before they could stop him. Joseph Wheeland went down with his ship, but his hornpipe washed ashore at the Temple.
Temple GamesThe Green Monkeys are Jessica, who wants to be an actress and collects cow-related stuff, and Jarrid, who is an actor and loves to draw. The Purple Parrots are Mary, who does cheerleading, and Brent, who collects bags and enjoys country music. Giant Sacks of Cargo (Rolling Foam Boulders)[]With the Pirate Captain locked in the cabin, John Greenwood rolled a sack of cargo at the other mates on deck and knocked them overboard; between Brent and Jarrid were giant sacks of cargo, and behind them were four pirates. When Kirk gave the signal, both boys would push the cargo to knock out the pirates while staying in their designated zone; whoever knocked out all four pirates within 60 seconds would win. Brent got all four down with 31 seconds remaining, awarding him a half Pendant. Barnacle Removal (Oversized Table)[]To keep a vessel shipshape, the crew had to swim under a hole and pull off the barnacles; fortunately for Jessica and Mary, their ship was in dry dock. When Kirk gave the signal, each girl would crawl out, grab a barnacle and return to drop it in their bin; whoever got the most barnacles within 60 seconds would win. Jessica and Mary tied with four barnacles in their bins, giving the former a half Pendant, and the latter a full Pendant. Sinking Enemy Fleet (Swinging Sacks)[]Captain John Greenwood had to fight his way out of the pirate fleet by crashing through Joe Wheland's ships. The teams would defeat a fleet just like Greenwood did. One partner was suspended from a crow's nest in a sack When Kirk gave the signal, the boys would swing them to sink the ship by knocking it over, and whoever sank all three within 60 seconds would win. The Green Monkeys finished the job with 40 seconds remaining, sending them to Olmec's Temple with 1½ pendants.
Temple RunJessica went into the temple first, moving at a fast pace. She started off by heading up to The Crypt, where she quickly unlocked the door to The Pit of the Pendulum after pulling on only one book from the skeleton. Without hesitating, Jessica immediately jumps onto the rope swing and knocks down the column, which unlocked the door to The Tomb of the Headless Kings. While Jessica did originally start climbing The Wall Climb to get back onto the platform. But upon a quick glance and noticing that the door to The Chamber of the Sacred Markers wasn't open, Jessica drops back down to the bottom of the pit and heads into The Tomb of the Headless Kings. In there, Jessica pulled on all the ropes at a fast pace and finds the skull very quickly, but it was her second attempt (the one on the left being the correct one) to unlock the door to The Chamber of the Sacred Markers. Once up there, Jessica had no problem in finding or placing any of the markers on the wall. With her grabbing two at once and the last one, (which was relatively close to her), next. But after completing the objective, the central door opened up, revealing the first temple guard. After giving up her pendant of life, Jessica ascends the ladder and into The King's Storeroom, where she finds the key within the second pot she smashes, and unlocks the door to The Room of the Ancient Warriors after using the key on the second pedestal she tried it on. (Ironically, the same pedestal that contained the pot that had a key in it). Still moving fast, Jessica immediately got to work on trying the armors. She tries the one on the right first, but it didn't work, but when Jessica tried the one in the middle, the second temple guard captures her, and takes her out of the temple with 1:33 left. Though luckily, that armor did manage to unlock the door to The Shrine of the Silver Monkey, which will help Jarrid later on. With 1:32 left on the clock, Jarrid sprinted into the temple to get to where Jessica left off. While moving through the temple, Jarrid almost made a smart move by heading up into The King's Storeroom (which opened after his partner finish the room's objective) but he ended up changing his mind by jumping down into The Tomb of the Headless Kings instead. Basically, following Jessica's direct path. Also, during his run, Jarrid missed the other half of his pendant within The King's Storeroom. (Though luckily, he didn't need it at all during the run). Regardless, Jarrid moved at a very fast pace and ended up into The Shrine of the Silver Monkey with 1:01 left and immediately got to work on assembling the monkey. In there, Jarrid made a smart move by grabbing all three pieces at once and had little to no problems on assembling the monkey statue. While it took him a bit to jam the head in properly, Jarrid still got the job done and unlocks the door to both The Room of the Secret Password and The Quicksand Bog. At first, Jarrid went into The Room of the Secret Password, but upon noticing that the door to The Pharoh's Secret Passage, (and that he had to do another objective), he immediately went back and went down the shortcut to The Quicksand Bog. Smart move! Because that was where the lost hornpipe was, to which Jarrid quickly grabs it with 36 seconds left on the clock. Now with all the paths opened up, Jarrid decides to make his grand escape by climbing back up into The Shrine of the Silver Monkey first. Then he sprinted through the upper floor before re-entering The Pit of the Pendulum. And with 14 seconds left on the clock, Jarrid makes it back to the temple gates with the hornpipe as he jumps down and hugs Jessica, knowing that they won everything, including the trip to Busch Gardens. This was definitely an exciting temple run as both Jessica and Jarrid were very fast and smart players. Throughout their run, both of them never made critical mistakes, nor did they hesitate while entering or completing the objectives. While some small mistakes were made, it luckily didn't cost any time for them in order to get to the hornpiper on time. In the end, their hard work greatly payed off, and they well-earned the prizes that they recieved.
Prize Plugs
Watch Episode |
Advertisement
The Lost Hornpipe of the Pirate Captain
Advertisement