Moat CrossingThe Moat design was interesting; the players each had a stack of floating rings they could stand on as they hung from a rod and climbed hand over hand across the Moat, but they did not actually need to use the floating rings, they could go on without them and not be sent back. The Red Jaguars, Green Monkeys, Silver Snakes, and Purple Parrots were the first four teams to make it across in that order.
Steps of KnowledgeThe toughest, sturdiest, fiercest viking of them all was the sister of Leif Erikson. Her name was Freydís. She led a band of vikings to Leif's new settlement in Newfoundland. Legend has it that she worked harder than all the men put together. She could chop a tree into firewood in no time flat, and she could rope a calf in under a minute. "Freydís," her husband Ulf asked one day, "Why is the cow all trussed up like that?" "She wouldn't sit still for the milking. You can let her go now." But when Ulf went into the backyard to free the cow, out of nowhere, a band of hostile Eskimos called Skrælings attacked. "Run!" yelled Ulf. But Freydís was not in the mood. She beat her chest with both fists and turned on the Skrælings with a ferocious yell, conking two of them on the head with her milk bucket and wrestling two more to the ground. The Skræling were so startled, they ran back to their boats and left, and Freydís' milk bucket disappeared in the fray.
Temple GamesThe Silver Snakes are Joshua, who collects coins while visiting his grandparents in St. Augustine, and Jennifer, who is a spotter in cheerleading. The Purple Parrots are Chris, who does martial arts, and Tarrah, who wants to be a cop. Viking Helmets (Swinging Sandbags)[]The vikings wore horned helmets when they ventured forth into the New World. Like them, Chris and Joshua's task was to explore further and further into the New World, gathering horns for their helmets at each stop. When Kirk gave the signal, each player had to crawl to the first cube and grab his first horn and go back to his starting point to put it on his helmet and move on to the next cube to grab the next horn. As they moved back and forth, they had to avoid the swinging sandbags. If either player got hit, he had to return to his starting point and start the trip again. The player to gather all their horns and return safely or the player who was furthest along in 60 seconds won. Both players tied with two horns on each of their helmets, awarding each of them a half pendant of life. Freydís's Cows (Squirting Statue)[]Cows usually wear bells around their necks so they can be found easily while they're lost. Before Tarrah and Jennifer were the heads of two of Freydís's cows. When Kirk gave the signal, each player had to grab a bell, shinny up the cow's backbone, and put the bell on her neck. Since the cows are nervous Guernseys, they would squirt at the players on their way up, so the players had to hold on tight. If either player's feet touched the floor, she had to return to her starting point and start again. The player with the most bells on the cow's neck in 60 seconds won. After placing her first bell, Jennifer kept on touching the floor and was only able to get that one bell on the cow, awarding Tarrah, who managed to get two bells on the cow, a half pendant of life. Stone Markers (Boat)[]The vikings marked their settlement in Newfoundland with a stone marker. The teams' task was to bring a stone marker to the New World. When Kirk gave the signal, they had to push their boats off and row over to the coast of the New World. Once they reached the settlement at the end, they had to plant their stone marker, turn their boat around, grab the rope, and pull themselves back to Greenland. If their feet touched the water, they had to return to the island and start again. The team to plant their stone marker and return to the dock in 60 seconds won. The Purple Parrots made it back to Kirk with 39 seconds of spare time, awarding them a full pendant of life, sending them to Olmec's Temple with two full pendants.
Temple RunTarrah decided to go into the temple first. Moving at a moderately great pace, she decided to start off by heading down into The Ledges, and crawling through the caverns to where she uses the lower crawl tube to enter The Pit. In there, Tarrah made a smart decision to stay on the lower level of the temple (As trying the doors to The Room of the Mandarin Hand and The Observatory would have been a waste of time) and opens up the door to The Laser Light Room. While Tarrah may not have been fast on pulling the blocks off the wall, she got really lucky, as she was able to find the white light within the third block she pulled. But her good finding did not go unpunished, because it turns out that the first temple guard was in the room, and captured her, leading Tarrah to scream. (Though she claimed that she never looked at the temple guard when she screamed and didn't realize she found the white light just as she was caught). After giving up her pendant, Tarrah moves onto The Jester's Court, where she got lucky again after only trying the wall painting on the right. Now moving into The Dark Forest, Tarrah slowly but carefully stuck her hands inside the trees to find the key that could potentially unlock the door to The Shrine of the Silver Monkey. And sure enough, Tarrah was able to find the key within the tree on the left and uses it on the golden door to climb up into The Shrine of the Silver Monkey. In there, Tarrah first grabbed the head piece of the shelf, but then went over to grab the base and places it onto the pedestal. Once she placed the base down, Tarrah started picking up some speed, as she then grabs the middle piece and finally the head to complete the statue. But after finishing the statue, Tarrah accidently went the incorrect way by heading to The Room of the Secret Password instead of The King's Storeroom. But it didn't take long for her to realize her mistake, and she proceeds into The King's Storeroom, where she was able to find the key within the first pot she punches through. However, it was the third pedestal (the one on the right) that she tried was the one that allowed her to continue onwards. Once Tarrah discovers that the door to The Observatory was opened, she quickly races up there and grabs the milk bucket with 32 seconds left on the clock! Now the only thing left for Tarrah to do is to get out of the temple on time. Heading back to the pit, Tarrah attempted to grab the rope by jumping for it. But she ends up slipping and falling to the bottom of the pit. Hurrying as fast as she could, Tarrah headed back into The Ledges, (Though she had a bit of a tough time getting through the tube with the bucket being in the way), and crawled through the caverns. And with the last seconds ticking down, Tarrah makes a sprint for it and makes it back to the temple gates just as the timer almost hit 0!
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The Milk Bucket of Freydís
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