Moat CrossingThe Moat crossing required players to hang from a rope overhead and walking across two lower ropes which crisscross at the halfway mark.
Steps of KnowledgeIn the late 1600s, the most troublesome problem for the colonel of the British army on Jamaica was Grandy Nanny. She was the queen of a group of escaped slaves who fended off the army that the British sent to recapture them. She taught her men to shoot and then do flips, so they would be moving targets. They say she could catch the British cannonballs and bullets and hurl them back twice as hard. Legend has it that one day, the colonel had enough. "That woman is a demon, but I have a plan. We'll use a silver cannonball. That should put an end to her." The moment she appeared, they shot it at her. "Heeheehee! No mon kills Grandy Nanny, mon!" she laughed, and caught it between her teeth. "Silverâ I'll keep it as a souvenir!" And she bounced off into the woods. The British granted the slaves their freedom and years later, the silver cannonball of the right excellent Grandy Nanny disappeared.
Temple GamesThe Red Jaguars are 13-year-old Sammy, who collects comic books, and 11-year-old Debbie, who plays the saxophone. The Orange Iguanas are 11-year-old Jonathan, who plays basketball, and 12-year-old Amber, who dances. Acrobatics (Trapeze Grid)[]Grandy Nanny taught her soldiers to do acrobatics, so they were harder targets to hit. Sammy and Jonathan's target practice included acrobatics also. When Kirk gave the signal, they had to place a ball between their feet, grab the trapeze, swing out over the grid, drop the ball into one of the nine grid holes, swing back and do the same with the next ball. The player to fill all nine (or the most) of their grid holes or the player furthest along in 60 seconds won. Jonathan won 5-4, earning the Orange Iguanas the half pendant. Grandy Nanny's Hideout (Plugging Holes)[]The British looked all over the blue mountains of Jamaica in their search for Grandy Nanny's hideout, but she just kept moving. Before Debbie and Amber were five holes, each with a place where Grandy Nanny was sighted (Wild Cane River, Moore Town, Sherwood Forest, Blue Mountains, and Windsor). Their task is to predict where Grandy Nanny might be by placing a marker in the hole. If a player is right, nothing will happen. Otherwise, she would be squirted with blue mountain spring water. Then, they had to remove their stoppers and try again. The player to locate Grandy Nanny the most times in 60 seconds won. Amber won the game having locating Grandy Nanny four times, while Debbie only locate Grandy Nanny once. Amber won the half pendant of life, giving the Orange Iguanas a full pendant. Back at the English Soldiers (Slingshot Bowling)[]According to legend, Grandy Nanny would catch the English cannonballs and throw them back at them. Here, the teams had to toss the cannonballs back at the English and knock them down. When Kirk gave the signal, the first player from each team had to load their catapult, and fire it at one of the English soldiers. Then, it would be his/her partner's turn to do the same. The team to knock down all four of their English soldiers or the team furthest along in 60 seconds won. The Red Jaguars knocked down their first English soldier at the last second, but the Orange Iguanas knocked down three, sending them to Olmec's Temple with two full pendants. The Red Jaguars did not win any pendants.
Temple RunJonathan decided to go first. Choosing The Ledges at his starting point, he climbs down and tries to find the door leading The Pit of Despair, over for the first temple guard grabs his leg thus forking over his pendant of life. After that, Jonathan gets confused on where to go and was about to go down where the guard was until he realized he had to continue straightforward. In The Pit of Despair, Jonathan decides to go directly for the silver cannonball, and heads straight to The Throne Room. This would cause him problems as the door leading to The Swamp did not open after he sat down on The Throne of the Pretender. After realizing this, Jonathan then gets confused on where to go next, and after stalling for a few seconds, he decides to head up into The Heart Room. Continuing on the upper floor of the temple, Jonathan then heads into The King's Storeroom where he is caught by the second temple and was taken out of the temple with 1:51 left on the clock and before he could smash a pot. And now, it was Amber's turn to enter and try her luck. Just like with Jonathan, she also moved at a similar pace as him and did not hesitate at all when trying to get to where her partner left off. In The King's Storeroom, she had to smash all three pots before finding the key in the third pot. (Which strangely had two keys instead of one). After grabbing one of them, she had to try all three pedestals to open a door, with the third one finally granting her access to do so. However, Amber made a very questionable decision as she decided to head back into The Observatory! After aligning the stone column, the doors leading to The Pit of Despair and The Heart Room opened, and once Amber took a good look at her paths, she got confused on where to go next. To make things even weirder, she attempted to continue going back to the start but then realized she had to keep going forward. By the time she corrected her mistake, it was too late. As soon as Amber went into The Shrine of the Silver Monkey, she met the third and final temple guard just as she entered the room and time expired shortly after she got caught. And since time was up, the temple guard decides to take Amber out of the temple.
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The Silver Cannonball of Grandy Nanny
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