Moat CrossingThe moat crossing required players to hang from a rope overhead and walking across two lower ropes which crisscross at the halfway mark.
Steps of KnowledgeThe wiliest gentlemen outlaws in the Old West were Butch Cassidy and the Sundance Kid. Together with the Hole in the Wall Gang, they robbed trains, banks, and stages without ever killing anyone. They planned their robberies carefully, and always had fresh horses concealed along their escape route, so they could elude any posse that chased them. They were also especially polite to ladies. Legend has it that one day, Butch was robbing a train, and a beautiful young woman recognized him. "You're Butch Cassidy, aren't you?" He blushed, and lowered the bandana which hid his face. "The one and only." "Can I have your autograph?" "Can't write, but I do have a calling card." And he handed her a silver horseshoe engraved with his initials. She treasured that horseshoe all her life, but it disappeared.
Temple GamesThe Orange Iguanas are Paula, who plays the violin and loves horses (which will come in handy for the third temple game), and Matt, who's been running long distances since third grade. The Purple Parrots are 12-year-old Wendy, who paints and makes crafts (she had her third-grade painting of a toucan in the Orlando Art Museum), and 11-year-old Terry, who survived being pulled under a four-foot wave. Bank Robbery (Swinging Sandbags)[]Butch Cassidy and the Sundance Kid robbed their way all across the west, while, at the same time, avoiding the law. When Kirk gave the signal, Terry and Paula had to crawl to the first block, grab the first bag of gold, crawl back to their starting block, drop it in their basket, and repeat the process with the next starting block and bag of gold. Moving back and forth, they had to avoid the swinging sandbags. If either player touched any of the swinging sandbags, they had to go back to their starting block and try again. The player with all of their bags of gold in his/her basket or the player further along in 60 seconds won. Terry beat Paula having collected three bags while she collected two bags, awarding him a half pendant of life. Swinging for Gold (Tilt Swing)[]For Butch and Sundance, a successful robbery might gain them a lot of gold. There is a ton of gold ripe for the picking laid out on the boards before Matt and Wendy. When Kirk gave the signal, they had to run to the gold, jump up, grab one piece each rotation, and drop it in their bins. The player with the most gold in their buckets at the end of 60 seconds won. Wendy won the game after dropping three pieces of gold, over Matt who only had two, just like her partner Terry beat Matt's partner, Paula in the previous temple game. She won a half pendant of life. Fresh Getaway Horses (Spinning Horses)[]Butch Cassidy and the Sundance Kid stowed fresh getaway horses along their escape route so they could outrun a posse. And folks say they can jump from horse to horse without even stopping. Fortunately for the two teams, their task is to stay on only one horse as long as possible. When Kirk said "go", the horses started to spin, and all the players needed were a very tight grip on their team's horse. The team with one or both players on the horse at the end of 60 seconds won. Terry fell off while Wendy and both Orange Iguanas held tight. Both Orange Iguanas stayed on until their 60 seconds were up, awarding them a full pendant of life, leading to a tie.Tiebreaker[]Olmec: "Which of these was a fast and famous mail service of the Old Westâ?" Matt correctly answered "Pony Express", sending him and Paula to Olmec's Temple in search of the silver horseshoe.
Temple RunKirk called Paula and Matt "The Comeback Kids" after earning their pendant of life in the third temple game, and correctly answering the tiebreaker question before The Purple Parrots. Now it was time for them to face Olmec's temple. Paula went first into the temple to retrieve the silver horseshoe. Starting off by sliding down into The Ledges at a moderately fast pace, she then proceeded to The Pit of Despair via. the lower crawl path. In the Pit of Despair, Paula climbed up the wall and opened up the door to the The Heart Room. While she had a bit of trouble climbing up into the crawl tube, it did not cost significant time for Paula as she continues her journey into the temple. In The Heart Room, she tries to open up the door to The King's Storeroom, but it didn't open. So instead, Paula opted to descend into The Throne Room. In The Throne Room, she was able to unlock the door to The Swamp, despite not sitting on the throne at all. After that, Paula proceeded to crawl into The Swamp and quickly race through and unlocks the door to The Dark Forest. Upon entering the Forest, Paula tried to quickly bust through The Stone Wall into The Mine Shaft but was unfortunately caught by a spirit of a temple guard within the tree on the left, just as she busted part of the Stone Wall. After giving up her pendant of life, she proceeds into The Mine Shaft where she rides up the elevator into The Viper's Nest where the silver horseshoe awaits her. Paula then grabs the horseshoe with 1:25 left on the clock and quickly makes her way of the temple. Paula swiftly passes The Shrine of the Silver Monkey, then The King's Storeroom, and pass The Observatory. Now back at The Pit of Despair, she jumps down and starts crawling back into The Ledges and makes it back to the temple gates with 52 seconds left. Thus, earning her and Matt the trip to Space Camp.
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The Silver Horseshoe of Butch Cassidy
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