The Upside-Down Compass of Henry Hudson is the 90th episode of Legends of the Hidden Temple. It was the 95th episode to be aired. Moat CrossingHanging above the Moat was an ancient rope wall which he contestants had to climb across. If one player fell into the water, both must start over. When both players crossed the wall and both players' feet touch the ground, they can run over and ring the gong.
Steps of KnowledgeOne of the most daring explorers of the new world was the Englishman, Henry Hudson. In 1609, he set out with his son, John and a crew of 20 men to search for the Northwest Passage, a water route across North America. From England, Hudson sailed so far north that icebergs threatened the ship. Soon, the men began to grumble. "We can't go on like this! We'll get caught in the ice and starve, or an iceberg will sink us, and that's just the good news!" "It's freezing! We're running out of food! What are we supposed to eat, icicles?! We must turn back!" Hudson's son, John, was worried. "Father, the men are close to meeting me." But Hudson wouldn't listen. "Oh, shut up, you lily-livered sea dogs! Get below and get on with your work!" Legend has it that the quick-witted John took his father's compass and spun the face around, so when the needle seemed to point north, it was actually pointed south. Unsuspecting, Henry headed south and everybody was happy. They explored the Chesapeake Bay, the Delaware Bay, and went half way up the Hudson River, which was named for Henry. The upside-down compass of Henry Hudson disappeared and resurfaced in the Temple.
Temple GamesThe Green Monkeys are Anna-Claire, who plays soccer and loves manatees, and David, who enjoys martial arts, basketball, and has a pet frog named Alexis. The Purple Parrots are Sherra, who enjoys shopping at the mall and wants to be a professional figure skater, and Derek, who likes rollerblading and playing baseball. Walking on Ice (Sinking Steps)[]Once when Henry Hudson got off the boat to explore, he found himself afloat on an ice floe. Before Anna-Claire and Sherra stood an ice floe. When Kirk gave the signal, each player had to step on a chunk of ice. If it sinks, she had to return to the start and try a different path. Otherwise, she had to continue to the next chunk of ice. The player to get across the ice floe or the player furthest along in 60 seconds won. Neither player made it to the other side, but Sherra was further along, awarding her a half Pendant of Life. Anchor Dodge (Swinging Foam Boulders)[]Legend has it that 17th century sailors liked to keep in shape by dodging an anchor which swung from the yard arm. Before David and Derek stood four fish each with a swinging foam boulder representing an anchor above them. When Kirk gave the signal, each player had to run out, grab a fish and bring it back and drop it in his bin without being hit by the anchor. The player to retrieve all four fish or the player to retrieve the most fish in 60 seconds won. Derek dropped his fourth fish in his bin with seven seconds remaining, awarding him a half Pendant of Life. David had three fish in his bin. Northwest Passage (Big "E" Wall)[]Henry Hudson was exploring the New World in search of the Northwest Passage. The teams had to travel across the New World until one team reached the passage that would allow one player through. When Kirk gave the signal, the teams had to climb along the wall and maneuver the chain along the slot until either team reached the hole marked "NW", so one player can pass through. The team to go through the passage or the team furthest along in 60 seconds won. Derek went through the hole with 13 seconds remaining, awarding the Purple Parrots a full Pendant of Life, sending them to Olmec's Temple with two full pendants.
Temple RunSherra went into the temple first, moving at a moderately fast pace. She decided to head up for the upper floor and enters The Crypt. Despite pulling all of the books from the skeletons in the room, only the door to The Ledges opened. With no other choice, Sherra headed down to see if she can open up any of the doors to The Pit of the Pendulum. While the lower crawl tube door (the first one she tried) did not work, the upper crawl tube door did open, so Sherra is now able to move onto the next room. After knocking over the column in The Pit of the Pendulum, Sherra then jumps off the rope swing and heads into The Tomb of the Headless Kings. In there, Sherra slowly pulled on the ropes as she searched around for the missing skull. Once she found it, Sherra was able to return the skull to the king on the right. (Luckily, it was the first one she tried). Now with that done, Sherra climbs up a level in the central shaft and into The Chamber of the Sacred Markers. Fortunately, Sherra was able to place the missing markers onto the column at a good pace. (Though the second one she had to place gave her a bit of trouble). Once the last marker was placed, the central door lifted up, revealing the first temple guard, which led Sherra to jump back in shock.
While both players were very good runners and knew exactly what to do in each room. But the path they had to go through proved to be a time-killer and regardless of how fast Sherra and Derek ran, they definitely would have to take a long route to get to the upside-down compass on time. But at the same time, had Derek not taken Sherra's direct route, there could have been a possibility that he would have been able to get through more rooms, and having a slightly better chance on getting to the compass before time was up.
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